Hey there, if you like. I am happy to do a live stream tomorrow night playing this game to advertise it to a fairly big audience on my channel. If so, my email address can be found on my channel.
One of the best C64 games ever released! The art style looks very nice, the soundtrack is great and varied. The controls are spot on once you get used to them. And the game isn't too short either. If you want to make it from level 1 to 5 in one go, you have to practice for quite a while. I also drew maps of the levels, which was a lot of fun. I haven't beaten level 5 yet, but it's only a matter of time!
Shame, would be a good idea to add something like this for future games as it makes a cart purchase more worthwhile. Also helps when you can't find time to play the game for more than an hour in one sitting!
A really good platforming adventure, also in colour. I also included it in my new "Gameplay of New C64 Games from December 2024" video along with other released C64 games.
Hey, I've been messing around with the new color version and I've found a few bugs, do you have a way to contact to send a vid (like email), or do you want me to just post the video here?
We took another look at the game in color and are very grateful for the bug fixes and useful improvements.We particularly liked the fact that you can choose between the old standards for the graphics and controls.On top of that, the game now looks a lot nicer with its high-resolution graphics.That's why we revised the rating again to the full score.You can watch our new review at 02:01:40. 🙂
Easy Flash 3 is not able to flash the CRT. Can I convert the crt somehow, or do I need some other hardware? (Bought the BW cartridge, but that is not writeable)
Hi, Easy flash is still not supported, the attached CRT file is in Magic desk format, it works with Ultimate1541 or Kung-fu flash. I have plans to convert to EF, but it still needs to come.
so you colorized it. sad to say, it does look worse than the monochrome version now, not sure this color version works. not a fan sorry. maybe a 5/10 from me. i didn't dig the previous version either, maybe it's just not for me.
Looks great in color. Good job.I'm reporting a bug, autojumping by holding the fire button doesn't work like in the B&W version.There is no autojump while standing still, when moving left, but it works when moving right.Will the B&W version no longer be available for download? Edit: from crouch (direction left/right diagonally down, auto jump works both ways Holding fire, moving left, center and the character keeps moving left without moving the joystick.
I read that this is a new scheme. "Control scheme unified with Atari and Amiga versions (FIRE must be released and pressed again to jump)."
Okay thank you I will take a look at this jumping stuff. Yes, I got request to turn off auto jumping, but it seems you found some edge conditions where it is still working.
B&W still can be choosen as a mode from colour menu in title screen. But yes, it is slightly different (unified with colour mode). I will consider to enable original B&W version again, with appropriate comment.
I am playing the game on a Mega65 with the C64 core.
It works properly using the disk images but not with the CRT image:
The game starts, I can select the options (joystick / graphics etc...) but when I select the play icon it displays the loading screen then switches to blank blue screen with light blue border and hangs.
This is strange, because if you get into the title screen, the Mega64 already managed to do multiload several times. The game uses MagicDesk CRT format, check in documentation of your hardware if this is properly handled.
I found a bug in the demo, after the start point you can jump off the screen to the right and your character will appear between platforms. I know this isn't really an important finding, but out of curiosity I checked to see if there might be something there according to the program and saw what would happen. :)
I just bought the game and I’m using VirtualC64 on macOS. I don’t know much about the Commodore C64. I loaded the first disk (Tone a.d64) and got a message saying, “Flip disk & hit fire.” I changed the file in the drive and pressed the space bar, but nothing happened (It's loading, but not change on screen).
Hello. First, try Vice on MacOS (https://vice-emu.sourceforge.io/macosx.html). It supports CRT format as well which is much more convenient (and faster) to play with (and no disk flips are necessary). I don't personally use Apple hardware nor had any experience with VirtualC64 but it may be a matter of basically anything, for instance, whether the fastloader runs on that emulator. Try to disable fastloader on the very first menu visible when running disk version and continue. Beware, loading times without fastloader will be painfully slow.
Incredibly disappointing that after paying for this game to support its development that after hearing of reports of bugs, within minutes of playing level 1, it is impossible to jump out of this area.
← Return to game
Comments
Log in with itch.io to leave a comment.
Hey there, if you like. I am happy to do a live stream tomorrow night playing this game to advertise it to a fairly big audience on my channel. If so, my email address can be found on my channel.
https://youtube.com/@justjamie1983?si=Gfn_gOq9UPHRO3e7
thank you
my pleasure 😀
One of the best C64 games ever released! The art style looks very nice, the soundtrack is great and varied. The controls are spot on once you get used to them. And the game isn't too short either. If you want to make it from level 1 to 5 in one go, you have to practice for quite a while. I also drew maps of the levels, which was a lot of fun. I haven't beaten level 5 yet, but it's only a matter of time!
thank you
these are nice words, our work has been appreciated and this is the most important thing for us
Interesting, played the demo a while back and now it is time for the full game :)
I just wanted to add that the music is fantastic !
Can you save the game on the limited edition gold cartridge version ?
No, sadly save game function is not available on any version.
Shame, would be a good idea to add something like this for future games as it makes a cart purchase more worthwhile. Also helps when you can't find time to play the game for more than an hour in one sitting!
A really good platforming adventure, also in colour. I also included it in my new "Gameplay of New C64 Games from December 2024" video along with other released C64 games.
I really enjoyed the game and did some speedruns of it. Thanks for making a fun game.
Hey, I've been messing around with the new color version and I've found a few bugs, do you have a way to contact to send a vid (like email), or do you want me to just post the video here?
We took another look at the game in color and are very grateful for the bug fixes and useful improvements. We particularly liked the fact that you can choose between the old standards for the graphics and controls. On top of that, the game now looks a lot nicer with its high-resolution graphics. That's why we revised the rating again to the full score. You can watch our new review at 02:01:40. 🙂
Very cool update! Here's my longplay of the colour version.
As usual, a wonderful longplay. Thank you, VIPER!
Easy Flash 3 is not able to flash the CRT. Can I convert the crt somehow, or do I need some other hardware? (Bought the BW cartridge, but that is not writeable)
Lovely color update!
Hi, Easy flash is still not supported, the attached CRT file is in Magic desk format, it works with Ultimate1541 or Kung-fu flash. I have plans to convert to EF, but it still needs to come.
Purchased the digi download, will start exploring today. Thank you for the great game and never mind the bollocks :)
so you colorized it. sad to say, it does look worse than the monochrome version now, not sure this color version works. not a fan sorry. maybe a 5/10 from me. i didn't dig the previous version either, maybe it's just not for me.
I guess it's super hard to hit 100% favorable scores. Therefore we have left monochrome as an option, to get at least "average".
that's ok.
this is really cool but why is the thumbnail AI? you guys clearly have artists and a game to show off.
I was coming to ask the same thing. They clearly had the ability to hire a cover artist but used the plagiarism machine instead.
Except for the multicolor title picture (looks converted and not natively made for the C64), the new graphics look simply amazing! You guys rock!
Multicolour splash screen is indeed taken from classic monochrome version "as-is", as well as multicolour skulls. It was definitely not made for C64.
Bought the Atari b/w version and now the colour C64 one. Best wishes to Ada.
Looks great in color. Good job.I'm reporting a bug, autojumping by holding the fire button doesn't work like in the B&W version.There is no autojump while standing still, when moving left,
but it works when moving right.Will the B&W version no longer be available for download?
Edit:
from crouch (direction left/right diagonally down, auto jump works both ways
Holding fire, moving left, center and the character keeps moving left without moving the joystick.
I read that this is a new scheme.
"Control scheme unified with Atari and Amiga versions (FIRE must be released and pressed again to jump)."
Okay thank you I will take a look at this jumping stuff. Yes, I got request to turn off auto jumping, but it seems you found some edge conditions where it is still working.
B&W still can be choosen as a mode from colour menu in title screen. But yes, it is slightly different (unified with colour mode). I will consider to enable original B&W version again, with appropriate comment.
I will make a small patch release around weekend, this problem in jumping is fixed.
I am playing the game on a Mega65 with the C64 core.
It works properly using the disk images but not with the CRT image:
The game starts, I can select the options (joystick / graphics etc...) but when I select the play icon it displays the loading screen then switches to blank blue screen with light blue border and hangs.
This is strange, because if you get into the title screen, the Mega64 already managed to do multiload several times. The game uses MagicDesk CRT format, check in documentation of your hardware if this is properly handled.
I found a bug in the demo, after the start point you can jump off the screen to the right and your character will appear between platforms. I know this isn't really an important finding, but out of curiosity I checked to see if there might be something there according to the program and saw what would happen. :)
Yep, this should not occur in final release as these illegal paths has been closed.
Great Work , Keep it Up!
Such a beautiful game now with all the colors!
I purchased the black and white version back when it released, do I not have access to the color version?
Colour version will be released today in the evening.
Hello dear friend, how long is the
🎮 ? Thanks!
What do you mean? Game consists of 5 levels and 145 rooms in total.
Hello,
I just bought the game and I’m using VirtualC64 on macOS. I don’t know much about the Commodore C64. I loaded the first disk (Tone a.d64) and got a message saying, “Flip disk & hit fire.” I changed the file in the drive and pressed the space bar, but nothing happened (It's loading, but not change on screen).
Can anyone help, please?
EDIT: one .prg file can be a great idea? :)
Hello. First, try Vice on MacOS (https://vice-emu.sourceforge.io/macosx.html). It supports CRT format as well which is much more convenient (and faster) to play with (and no disk flips are necessary). I don't personally use Apple hardware nor had any experience with VirtualC64 but it may be a matter of basically anything, for instance, whether the fastloader runs on that emulator. Try to disable fastloader on the very first menu visible when running disk version and continue. Beware, loading times without fastloader will be painfully slow.
Sadly the game wont fit single PRG
Thought that was fixed, as I reported you can do similar on level 5. There has just been a new version uploaded, so try that.
It will be fixed in 2.1; coming soon